◂ Part of FAVE — Fluids, AI & Visualization for Education · Qi Wang, SDSU Aerospace Engineering

SDSU · AE 302 · Game-Based Learning

✈️ High-Speed Aerodynamics
Course Games Hub

Compressible flow, taught the FAVE way: play the concept first, compute it second. Every core idea of AE 302 gets an interactive game — coming here module by module.

Course modules 🎮

Following Anderson, Fundamentals of Aerodynamics, Chapters 7–11 — play each concept first, then open the equations (every game has a ∑ button).

CH. 7
🔥

The Thermo Playground

Four mini-labs for the foundations: heat twin cylinders to discover cₚ vs cᵥ, budget energy with enthalpy, squeeze an isentrope, and watch entropy's one-way arrow.

Play →
CH. 7–8
🔊

Outrun Your Own Sound

Watch your pressure waves pile into a wall at M = 1, escape into a Mach cone past it — then read Mach numbers straight off the cone angle.

Play →
CH. 8
💥

The Shock Jump

Slide M₁ and watch molecules slam through a normal shock — then do real engineering: infer your Mach from a single Pitot reading.

Play →
CH. 9
📐

Steer the Wedge

θ–β–M live: turn the flow into itself for an oblique shock, away for a free expansion fan — and find the angle where the shock detaches.

Play →
CH. 10
🚀

Rocket Nozzle Lab

One C–D nozzle, six regimes: choke it, trap a shock inside it, blow shock diamonds, and hit perfect expansion like a propulsion engineer.

Play →
CH. 10
🌬️

Start the Tunnel

The famous starting problem: size the second throat to swallow the starting shock — too small and your tunnel unstarts with a bang.

Play →
CH. 11
✈️

The Sonic Creep

Push airfoils toward their critical Mach without waking the supersonic pocket — and feel why fast jets have thin wings.

Play →
COMING SOON
🧑‍💻

Be the Solver

A "Computor"-style game: you are one cell in a compressible-flow solver, CFL number and all.

🧭 How to use these in class: each module is self-contained and runs on any device — play in lecture, assign as pre-reading, or revisit before exams. The ∑ Show the math button in every game connects the play directly to the equations in Anderson Ch. 7–11. Numbers are exact: every game self-verifies against the textbook's tables (add ?test to any URL to see).