SDSU · AE 302 · Game-Based Learning
Compressible flow, taught the FAVE way: play the concept first, compute it second. Every core idea of AE 302 gets an interactive game — coming here module by module.
Following Anderson, Fundamentals of Aerodynamics, Chapters 7–11 — play each concept first, then open the equations (every game has a ∑ button).
Four mini-labs for the foundations: heat twin cylinders to discover cₚ vs cᵥ, budget energy with enthalpy, squeeze an isentrope, and watch entropy's one-way arrow.
Watch your pressure waves pile into a wall at M = 1, escape into a Mach cone past it — then read Mach numbers straight off the cone angle.
Slide M₁ and watch molecules slam through a normal shock — then do real engineering: infer your Mach from a single Pitot reading.
θ–β–M live: turn the flow into itself for an oblique shock, away for a free expansion fan — and find the angle where the shock detaches.
One C–D nozzle, six regimes: choke it, trap a shock inside it, blow shock diamonds, and hit perfect expansion like a propulsion engineer.
The famous starting problem: size the second throat to swallow the starting shock — too small and your tunnel unstarts with a bang.
Push airfoils toward their critical Mach without waking the supersonic pocket — and feel why fast jets have thin wings.
A "Computor"-style game: you are one cell in a compressible-flow solver, CFL number and all.
?test to any URL to see).